UPDATE 1.5: A NEW MAP, A NEW HERO PROP, A NEW GHOST SKIN, AND TONS OF NEW PROPS!

Hunters and Ghosts, it’s time to gear up for our latest update! Update 1.5 brings a brand-new map, a powerful new Hero Prop, a new Ghost skin, and a treasure trove of fresh props to haunt and hunt. Let’s dive into what’s new!


🤠NEW MAP: GHOST TOWN 🤠

Saddle up for Ghost Town 🤠, our brand-new map set in a classic Wild West town. Whether you're haunting the abandoned saloon or hunting in the bank, this map brings new strategic opportunities for both Ghosts and Hunters.

The Saloon

Once the lively heart of the town, now a dimly lit haunt with empty tables. Plenty of cover, but watch out for the piano!

The Bank

Guarded by the formidable Bank Safe, this former stronghold of wealth offers tight corridors and tense engagements.

The General Store

Stocked with abandoned goods and cluttered with props, a perfect place for Ghosts to hide in plain sight.

The Hotel

Multiple floors of eerie hallways and vacant rooms make this an unpredictable battleground with lots of ambush potential.

The Church

A solemn, shadowy space where spirits may linger longer than expected. The echoing interior makes it both a refuge and a risk.

The Sheriff’s Office

Jail cells, desks, and old wanted posters set the scene for a classic standoff. But in this town, the ghosts don’t stay behind bars!


🏦 NEW HERO PROP 🏦

Introducing the Bank Safe, a brand-new hero prop that packs a serious punch! This hefty vault isn’t just a place to hide—it’s a weapon. Ghosts can spring the heavy door open to slam unsuspecting Hunters, dealing devastating damage!


👻 NEW GHOST SKIN: COWBOY 👻

Introducing our latest ghostly addition—the Cowboy skin! Saddle up and haunt the frontier with this spectral gunslinger, complete with a tattered duster, weathered hat, and a haunting glow that’ll make any hunter think twice before crossing your path.


🪑 NEW PROPS 🪑

Our upcoming map introduces a fresh batch of props to shake up your hiding strategies. The town's general store is also stocked with all-new goodies, from old-fashioned lanterns to sacks of supplies. You'll find everything you'd expect in an old west town—weathered barrels, dusty lanterns, and even a worn-out old radio, all perfect for ghosts looking to hide in plain sight.


💵UPDATE SALE💵

Midnight Ghost Hunt is 75% off right now on Steam! If you haven’t had a chance to check the game out yet, now is a great time to do so!

That’s it for this update, Ghosts and Hunters—time to saddle up and haunt Ghost Town! 🤠

👻 -Team MGH 

DEV UPDATE: 1 Year Retrospective and a look at the future of MGH

It's hard to believe that it has almost been a whole year since Midnight Ghost Hunt 1.0 launched. As we approach our 1-year anniversary, we wanted to take a moment to reflect on the past year, share where we are now, and give you a little teaser of what's to come.

Looking Back

Over the past year, we've been working hard to keep Midnight Ghost Hunt fresh and exciting with a steady stream of updates. From balancing tweaks to brand-new features, we've listened to community feedback and pushed out changes that (hopefully!) made the game even better. Some of the highlights include:

Update 1.1: This update introduced the 'Copycat' ghost ability, allowing ghosts to duplicate props; the 'Ecto-Rush' ghost ability, enabling quick dashes; and the 'Berserk' hunter perk, providing damage and speed boosts when health is low.

Update 1.2: This update brought the new Hunter Perk 'Farsight', allowing hunters to see corrupted and poltergeist props through walls, and the new Ghost Haunt 'Conjurer', enabling ghosts to spawn random large props at their location.

Update 1.3: Just in time for Halloween, we added five new cosmetics, including the 'Vampire' and 'Lost Astronaut' ghost skins, and 'Pumpkin Hunter' and 'Witch Hunter' skins for hunters.

Update 1.4: We celebrated the festive season with the 'Scary Santa' ghost skin, 'Jolly Spectral Cannon' weapon skin, improvements to ghost abilities like 'Apparition' and 'Trickster', and decorated with Christmas-themed props.

Where We Are Now

After our 1.0 launch last year, the rest of the team moved on to other projects, leaving just Kite and I (Skedog) to keep MGH going—and only part-time at that. What this meant for MGH was less frequent, and smaller scale updates.

We were hoping to see stronger player retention and growth, but that has turned out not to be the case. Despite that, Kite and I have continued working on MGH because we love the game; and we know there is a small, but passionate community that loves it too.

I personally have been involved with MGH for over 6 years. Through ups and downs, highs and lows, MGH will always hold a special place in my heart, and I feel very lucky to have been involved at all. It is the first game I have ever worked on, and I couldn't be more proud of what we created.

Of course, I'm not the only one who feels this way. Kite has been the heart of MGH from the very beginning:


Hey y’all, Kite here. Figure I’d jump in and sort of look back on MGH development and ramble for a little bit. It’s not a eulogy, probably more like a nice little trip down memory lane.

Midnight Ghost Hunt was my first game, and looking back, I couldn’t be prouder of what we created. It started in 2017 with a simple idea—what if we took the chaotic fun of Prop Hunt and gave it a world, a setting that made sense? I was a huge fan of Prop Hunt back in college, playing it in Garry’s Mod and watching streamers create these ridiculous, memorable moments. I wanted to take that concept and evolve it, adding depth and a framework where hiding in furniture actually had a reason. Ghosts hiding in objects just made sense.

On a side note, that means I’ve been working on this game in some capacity for almost 8 years, and that certainly has made a few more grey hairs appear. Hah!

At the time, I barely knew how to use Unreal Engine. I had taken a class on Unreal Engine 3 in community college, but when I started, I was mostly learning through tutorials and trial by fire. Coming from an artist's background in VFX, I wanted to take a shot at indie game development, and Midnight Ghost Hunt became my way of doing that. What started as a simple idea grew into something much bigger, especially after teaming up with Coffee Stain. Their feedback and support helped expand the scope, and as the team grew, so did the game.

Making a PvP multiplayer game as my first project was... a pretty insane challenge in hindsight. PvP brings so many unique design hurdles—every mechanic has to feel good from both sides, and with competitive games, there’s always a risk of frustration and friction between players. Having to deal with anti-cheat, moderation, various service outages, was definitely a trial by fire. But through all the challenges, I kept learning, and I’m incredibly proud of what we pulled off.

Of course, I didn’t do this alone. Midnight Ghost Hunt wouldn’t be what it is without the incredible people who worked on it over the years. I want to give a huge shout-out to everyone—developers, moderators, and internal testers—who contributed their talent and effort to making the game what it is. And I especially want to thank Skedog, who has been the backbone of this project. From keeping the Discord running to basically being a producer helping keep us all on track, Skedog has been absolutely invaluable. He’s been the MVP of Midnight Ghost Hunt, and I’m so grateful to have met him through this project.

And to the players—thank you. Some of my favorite memories from this whole journey are from the alpha and beta weekend events. The chaos of everyone rushing to get a key, jumping into matches, playing late into the night—it was an absolute blast. There’s nothing better as a developer than seeing people have fun with something you made.

And if you were there, you probably remember how we’d end the tests—I’d take everyone who stuck around to check out some of the new maps in progress, and then we’d all head to the R&D map, this big floating test box. And right before the servers shut down, we’d all jump into the void together. That’s a memory I’ll always hold onto.

As for the future—this isn’t the end for MGH. The game won’t be getting the same level of updates as before, but Skedog and I will keep supporting it, because we still love it. To everyone who’s played, who’s stuck around, who’s still jumping into matches even now—it means the world to me. Thank you.

- Kite

A Glimpse Ahead

So what does all of this mean for the future of MGH? Well, Kite and I want to keep working on MGH. However, we no longer have the same resources that we had before. So, as a result, the updates will not be as big as they were prior to 1.0.

Certain things are likely outside the scope of our skillset, such as new Hunter weapons/gadgets and Ghost abilities, mostly due to the complexity around the animations. Ghost perks/haunts or Hunter perks are certainly still on the table though, so if you have some suggestions we would love to hear them over on our Discord.

With all of that being said, our 1 year anniversary is right around the corner, and we're excited to give you a sneak peek at something special we have been working on — a brand-new map! Without giving too much away, here's a little teaser:

Saddle up for Ghost Town 🤠, our brand-new map set in a classic Wild West town. Whether you're haunting the abandoned saloon or hunting in the bank, this map brings a new kind of showdown to Midnight Ghost Hunt.

None of this would be possible without you—our players. Thank you. Your enthusiasm, feedback, and support have made this journey truly special. Thanks for reading, and see you in a few days for our 1 year anniversary celebration!

— Skedog

UPDATE 1.4: CHRISTMAS PROPS, NEW COSMETICS, DOUBLE SHARDS, BALANCE CHANGES, AND MORE!

Get ready for a holly-jolly fright with our latest update, just in time for Christmas!

This season, we’re decking the halls with chills and thrills as we unwrap a brand-new Scary Santa Ghost skin, the Jolly Spectral Cannon weapon skin, improvements to Apparition and Trickster, double ghost shards, new Christmas themed props, and of course a holiday sale!

Update 1.4 is out NOW!

✨NEW COSMETICS ✨

New Ghost Skin: SCARY SANTA

Unwrap the terror of the season with Scary Santa, our haunting new ghost skin that’s here to deliver chills instead of cheer! 🎅👻

🎁NEW SKIN: JOLLY SPECTRAL CANNON 🎁

Unleash some festive firepower with the Jolly Spectral Cannon, a weapon skin wrapped like a present and ready to deliver a deadly surprise! 🎁💥

⚖️Ghost ABILITY IMPROVEMENTS ⚖️

As always, thanks to everyone who has provided feedback! We have heard that both Apparition and Trickster could use some improvements, let us know what you think!

  • Apparition cooldown lowered from 9 seconds to 7 seconds

  • Apparition duration increased from 15 seconds to 20 seconds

  • Apparition will now randomly make “haunt” sounds

  • Trickster cooldown lowered from 5 seconds to 4 seconds

  • Trickster now will randomly jump while walking to better simulate player movement

🎄NEW CHRISTMAS THEMED PROPS 🎄

What would the festive season be without some holiday decorations? This year we have decked out all the maps with cheerful Christmas props, including beautifully wrapped presents and twinkling Christmas trees to set the perfect holiday scene. Plus, our two Christmas hero props—Santa and his trusty Elf—are back to spread some seasonal cheer (or mischief)! 🎅🎄🎁

💵UPDATE SALE💵

Midnight Ghost Hunt is 75% off right now on Steam! If you haven’t had a chance to check the game out yet, now is a great time to do so!

That's all for now, Ghosts and Hunters, until next time! Please keep the feedback coming, and we’ll see you on the hunt!

👻 -Team MGH 

UPDATE 1.3: 5 NEW COSMETICS, MAJOR BALANCE CHANGES, HALLOWEEN PROPS AND MORE!

Get ready for a spine-chilling adventure with our latest update, just in time for Halloween! We’re bringing the thrills and chills with a haunting collection of new skins, some major balance changes, the return our our Halloween props (and hero props), and our biggest sale yet!

Whether you're creeping through the night as a Vampire, uncovering cosmic mysteries as a Lost Astronaut, or embracing the festive spirit with our Pumpkin and Witch Hunter costumes, this update is packed with lots of wacky fun!

Update 1.3 is out NOW!

✨NEW COSMETICS ✨

New Ghost Skin: vampire

Introducing our haunting new vampire skin, bringing even more supernatural terror to your ghostly adventures!

NEW Ghost Skin: Lost ASTRONAUT

Unveil the eerie mystery of space with our new Lost Astronaut skin, and enjoy your ghostly encounters in the depths of the unknown!

New Hunter Skin: PUMPKIN HUNTER

Celebrate the spooky season with our new Pumpkin Hunter skin, featuring a fearless ghost hunter donning a jack-o'-lantern head for a festive and frightful look!

New Hunter Skin: WITCH HUNTER

Conjure up some spooky style with our new Witch Hunter skin and become master of the dark arts with a classic witch costume!

 

New Hunter Skin: ASTRONAUT

Blast off into the paranormal with our new Astronaut Hunter skin, as your ghost hunter suits up for an out-of-this-world adventure!

 

⚖️BIG BALANCE CHANGES⚖️

Major thanks to all players who have provided feedback and given suggestions! We have been listening, and have prepared quite a few balance related changes for this update!

  • Increased the number of health orbs available at Midnight, from 4 to 8

  • Increased the health Ghosts re-spawn with at Midnight, 75 if not vacuumed, 50 if vacuumed

  • Harpoon Bazooka shots now break Deflectors bubble

  • Hallucinate now plays more “game specific” sounds, such as Death Grip, Corruption, etc

  • Increased Riot Shield damage to props and Ghosts

  • Conjurer will try to find a better sized prop to spawn if there isn’t enough room to spawn one

  • Moved spawn location of Conjurer props closer to the ground to prevent the props from falling over

  • Midnight Ghosts can now break C4 with one swipe, previously this took two

  • Midnight Ghosts can now break Medkits with one swipe, previously this took two

  • Slightly increased the distance Ghosts need to move before Ectoplasm starts to drop

    • This is to help prevent Ghosts from only slightly moving back and forth to drop Ecto

  • Lowered projectile audio volume for both Project X and Frostbite

  • Phantom duration no longer decreases with Ghost movement

  • Slightly decreased Chill Haunt duration

  • Slightly decreased Chill Haunt movement speed reduction

  • Decreased cooldown for Doppelganger if it fails to activate due to available space

  • Increased Heavyweight damage reduction from 25% to 30%

  • Decreased Berserk movement speed to 20%, down from 30%

  • Reduced Quickcharge charge time, meaning this is slower to charge up than before

  • Slightly increased Spectral Cannon damage and splash damage radius

  • Slightly increased Sledgehammer damage against Ghosts (but not props)

  • Slightly decrease the number of shots needed to freeze large props with Frostbite

  • Tweaked Miasma to now tick twice as fast but for half the damage, overall damage is the same, but now more likely to hit Hunters running at full speed

  • Murder Doll/Witch no longer gets free "Shatterproof" - this prop will never break when hitting a Hunter, but will break like normal otherwise

  • Medium-sized props are now 20% more resilient against breaking on impact, requires 20% more velocity on impact to break as compared to small props

  • Increased health on bouncing ball props

🎃HALLOWEEN PROPS🎃

What would scary season be without some seasonal decorations? We’ve once again decorated all the maps with ghostly adornments galore. The three Halloween hero props are back once again for you to enjoy!

💵UPDATE SALE💵

Update 1.3 marks the start of our biggest discount yet! Midnight Ghost Hunt is 75% off right now on Steam! If you haven’t had a chance to check the game out yet, now is a great time to do so!

🐛BUG FIXES🐛

  • Multiple collision fixes of the rocks on Ghost Ship

  • Fixed collision of the beach house on Ghost Ship

  • Fixed collision of the top mast on Ghost Ship

  • Fixed invisible collision in cave on Ghost Ship

  • Fixed collision of pallets on Mall

  • Fixed invisible “Exit” sign on Theatre

  • Fixed missing rock collision in basement of Graveyard

That's all for now, Ghosts and Hunters, until next time! Please keep the feedback coming, and we’ll see you on the hunt!

👻 -Team MGH 

UPDATE 1.2: Farsight, Conjurer, New COSMETICS and more!

Hey Haunters and Hunters! Gear up for a new wave of ghost-hunting thrills! Update 1.2 is out NOW!

A new Ghost Haunt, a new Hunter Perk, new skins (and the return of an old favorite) and more; lets dive in!

👀NEW Hunter Perk: Farsight 👀

Farsight allows you to see corrupted and poltergeist props, as well as death grip through walls! Your max health is set to 80, and your movement speed is also slightly slower to balance it out.

Use Farsight to get an early warning to your team before walking into a room filled with Ghostly traps!

👻 NEW GHOST Haunt: Conjurer👻

Conjurer allows you to spawn a random, large prop at your location as a dead Ghost. Help your friends escape those pesky Hunters by dropping a couch in their getaway path, or block a doorway with a table!

✨NEW COSMETICS ✨

New Ghost Skin: Dead Duck

Prepare to quack under pressure with our new ghost skin, Dead Duck—it's bound to ruffle some feathers in the afterlife!

Returning Ghost Skin: Bride

We heard your requests, and the Bride has made her ghostly return! She is back and ready to haunt your happily ever after!

The old “Bride” skin is now properly renamed Prom Queen to better match the visuals!

New Hunter Skin: Knight

Armor up and get ready to joust with the paranormal, because our new Knight Hunter skin is here! Complete with a fancy tattered cape, this new Hunter skin is sure to make an impression.
Caution: Does not protect against evil possessed Knights of the Mansion!

💵UPDATE SALE💵

If you haven’t had a try at hunting and haunting quite yet, now is a perfect time to do so!

Midnight Ghost Hunt is 66% off right now on Steam!

🐛BUG FIXES/QOL Improvements🐛

  • Dedicated servers will now go through all 10 maps in order, rather than randomly picking the next map

    • We certainly heard your feedback on this, where you may end up playing Mansion 5 times before ever seeing Mall. This should fix that problem, thanks for the feedback!

  • Additional checks to hopefully prevent Ghost bots from being able to possess props through walls

  • Out of bounds fixes based on your reports

  • Improve hit detection for Ghosts when trying to destroy C4 with Ghost punches

  • Minor localization fixes

That's all for now, Ghosts and Hunters, until next time!

👻 -Team MGH 

UPDATE 1.1: Copycat, Ecto-Rush, Berserk and more!

As summer spreads its sunny embrace across the world, now is the time to gather your ghost hunting gear and prepare for a delightfully eerie summer, because Update 1.1 is out NOW!

🖨️NEW GHOST ABILITY: COPYCAT 🖨️

Spawn a copy of your *current* prop! Ever wanted another Knight? What if your friend also wants to be the T-Rex head? Just equip copycat, and spawn another one!

Larger items have a longer cooldown, but can be sped up using the Ghostly Focus perk.

👟 NEW GHOST PERK: ECTO-RUSH👟

The higher your ectoplasm buildup, the higher your movement speed! We have found this is *fantastic* for quickly getting away after being found by those pesky Hunters!

This also affects ghost form, doppelganger, and the spirit ability by giving them a base movement speed increase (as they always have the highest ectoplasm by default).

🏃 NEW HUNTER PERK: BERSERK🏃

30% Damage boost AND 30% movement speed buff when you are less than 50% health!

Go Berserk running away at Midnight! High risk, but high reward.

✨NEW COSMETICS ✨

New Ghost Skin: Deathday

Introducing our newest ghost skin, "Deathday," celebrating the spectral counterpart to birthdays with chilling…elegance? Just in time for summer! Happy Deathday!

5 new weapon skins

  • Battleworn Ghostsmasher

  • Fluorescent Salt Shotgun

  • Camo Riot Shield

  • Chrome Flamethrower

  • Frosted Riot Shield

3 new Ghostmaster handheld gaming device skins

  • Orange

  • Transparent Orange

  • Shiny Gold

💵UPDATE SALE💵

If you haven’t had a try at hunting and haunting quite yet, now is a perfect time to do so!

Midnight Ghost Hunt is 66% off right now on Steam!

🕹️Ghost Invaders🕹️

Ever wanted to play Ghost Invaders on your real handheld gaming device™? Well, now you can!

I have created a homebrew version of Ghost Invaders that you can download on our Discord and play on your favorite handheld gaming device! Included in the ZIP are a playable ROM, as well as a .pocket game file!

This was a fun side project for me, recreating all of the art, gameplay, music, etc. We hope you enjoy this special Ghost Invaders port!

🐛BUG FIXES🐛

  • Fixed a number of out of bounds spots in various maps (keep those reports coming - thank you all!)

  • Various localization bugs fixed for all languages, with more to come soon

That's all for now, Ghosts and Hunters, until next time!

👻 -Team MGH 

1.0 FULL RELEASE OUT NOW!

Following nearly 2 years in Early Access, Midnight Ghost Hunt 1.0 is OUT NOW on both Steam and the Epic Games Store!

It’s been a long and exciting road as we ramp up to this full release!

Here’s a rundown of what has changed for our 1.0 release:

✨ALL 10 maps FULLY REVAMPED✨

We've been tirelessly working behind the scenes, overhauling all the maps to ensure they reach their absolute best versions! Our objectives with these changes were:

  • Large layout changes on most maps

    • Less reliance on ladders for verticality on maps like Ghost Ship or Asylum

    • Improved map flow for getting around the map easier

  • Add more line of sight breaks for escapes

    • By breaking up line of sight, Ghosts can get away from Hunters easier by having more walls/corners to hide behind

  • Add more hiding spots and have less dead ends

    • The redesigns of most of the maps allowed us to rethink a lot of the hiding spots for Ghosts as well, which has led to many more exciting “run-away” moments

    • We also ensured that every spot on every map has multiple ways to escape, always giving the Ghost a chance to get away from those relentless Hunters 😉

  • Improved lighting and contrast

    • During Early Access, most of our maps were very blue. With the new lighting pass, we have added warmth and contrast back to the maps, which also reduces a lot of the visual noise; allowing Ghosts to stand out even more 👻

🔫WEAPON SKINS🔫

We wanted another way for players to spend their hard earned Ghost Shards, and weapons skins seemed like the obvious choice! For 1.0 every weapon has at least 1 new skin that can be unlocked via Ghost Shards. Each weapon also has a ✨golden ✨ skin, which can only be unlocked by getting the Mastery achievement for that weapon!

🤖 ALL NEW BOT AI, Difficultly levels, Profile Pictures, and more!🤖

Both the Hunter and Ghost bots have gotten a MAJOR upgrade! Their revamped AI will employ improved strategies and navigation - and will make for indispensable allies or formidable foes!

We wanted to make sure that if you just wanted to chill in a lobby with a couple of friends, that you could turn the bots on the fill out your teams, and feel good knowing that they will actually be able to play with you as Hunters or Ghosts.

👻new ghost VISUALS👻

Our new and improved Ghost visuals enriches the appearance and aura of our spectral friends. From the default skin to the Krampus and everything in-between, our overhauled Ghost visuals are a significant upgrade.

Much like with the map changes, we felt the Ghost visuals were much too bright and blue, so we redid all of them to add even more visual clarity to your chosen spectral skin.

🛠️NEW HUNTER WEAPON VFX🛠️

Spectral Cannon, Project X, Ghostsmasher, Grenade, and more all received new and improved visual effects for improved clarity! The goal was to make the weapon effects warmer colors so they contrast better against all the Ghostly blue.

AND MORE…

  • New Pathfinder screen to prevent motion sickness/improve clarity

  • Medkits now heal 40% of your max health, instead of a 100% heal previously

  • Medium sized props are now more likely to break when using charge up attack

  • Spirit should no longer rotate incorrectly when exiting spirit

  • Improved Riot Shield and Ghost Smasher Shield block success rate

  • Finalized localization in the 11 supported languages

  • Player titles now show on all of the end of game screens

  • Hunter gadgets (trap, camcorder, etc) no longer disappear when changing loadout at the generator if gadget is unchanged

And so much more just waiting for you to discover on the hunt!

Thanks for reading, and for joining us on our early access journey! What started as an after-hours passion project has grown into what Midnight Ghost Hunt is today, and we couldn't have done it without you.

Also a huge thanks to Ernst & Borg, our co-development studio. We couldn’t have brought MGH to full 1.0 release without them!

Hope to see you on the hunt! 🥳

👻 -Team MGH 

1.0 FULL RELEASE DATE ANNOUNCEMENT!

You read that right Ghosts and Hunters, 1.0 is right around the corner!

Following nearly 2 years in Early Access, we're thrilled to announce the official full release of Midnight Ghost Hunt 1.0 on March 21st, 2024 on both Steam and the Epic Games Store! The excitement is palpable as we unveil some truly AMAZING changes to accompany our 1.0 release. Let's dive right in!

✨ALL 10 maps FULLY REVAMPED✨

We've been tirelessly working behind the scenes, overhauling all the maps to ensure they reach their absolute best versions! Brace yourself for all new designs, new layouts, new lighting, strategic hiding spots, improved gameplay flows, and beyond! Get a sneak peek at the transformations with the before-and-after clips below! 👀

Before
After

🔫WEAPON SKINS🔫

That’s right, Hunters now have their choice of weapon skins for all of the weapons, unlockable via Ghost Shards! Earning the “Master” achievement for a weapon will unlock the shiny new ✨golden✨skin for that weapon. Other skins can be acquired with Ghost Shards like other cosmetics.

🤖 ALL NEW BOT AI, Difficultly levels, Profile Pictures, and more!🤖

Both the Hunter and Ghost bots have gotten a MAJOR upgrade! Their revamped AI will employ improved strategies and navigation - and will make for indispensable allies or formidable foes!

Ever envisioned a Hunter bot equipped with a Radar following you on the hunt? Your wish is now a command away! Direct them to wield specific weapons or perks, or simply have them follow your lead.

They also now have 3 difficultly levels for you to choose from (easy, normal, hard), or leave them on auto to adjust to the average player level in the server!

But that's not all – these bots now exude more personality than ever with fresh names, skins, and profile pictures!

👻new ghost VISUALS👻

Our new and improved Ghost visuals enriches the appearance and aura of our spectral friends. From the default skin to the Krampus and everything in-between, our overhauled Ghost visuals are a significant upgrade.

🛠️NEW HUNTER WEAPON VFX🛠️

Spectral Cannon, Project X, Ghostsmasher, Grenade, and more all received new and improved visual effects for improved clarity! Generally, the effects are warmer colors so they contrast better against all the Ghost blue.

🚗NEW HUNTER VAN DESIGN🚗

The van's interior has been revamped for maximum comfort during those long nights of Ghost Hunting across all of the haunted maps! 👻

And so much more just waiting for you to discover on the hunt!

Thanks for reading, and for joining us on our early access journey! What started as an after-hours passion project has grown into what Midnight Ghost Hunt is today, and we couldn't have done it without you.

We are so very excited to release 1.0 on March 21st, 2024, and we can’t wait to see you on the hunt very, very soon! 🥳

👻 -Team MGH