Get ready for a spine-chilling adventure with our latest update, just in time for Halloween! We’re bringing the thrills and chills with a haunting collection of new skins, some major balance changes, the return our our Halloween props (and hero props), and our biggest sale yet!
Whether you're creeping through the night as a Vampire, uncovering cosmic mysteries as a Lost Astronaut, or embracing the festive spirit with our Pumpkin and Witch Hunter costumes, this update is packed with lots of wacky fun!
Update 1.3 is out NOW!
✨NEW COSMETICS ✨
New Ghost Skin: vampire
Introducing our haunting new vampire skin, bringing even more supernatural terror to your ghostly adventures!
NEW Ghost Skin: Lost ASTRONAUT
Unveil the eerie mystery of space with our new Lost Astronaut skin, and enjoy your ghostly encounters in the depths of the unknown!
New Hunter Skin: PUMPKIN HUNTER
Celebrate the spooky season with our new Pumpkin Hunter skin, featuring a fearless ghost hunter donning a jack-o'-lantern head for a festive and frightful look!
New Hunter Skin: WITCH HUNTER
Conjure up some spooky style with our new Witch Hunter skin and become master of the dark arts with a classic witch costume!
New Hunter Skin: ASTRONAUT
Blast off into the paranormal with our new Astronaut Hunter skin, as your ghost hunter suits up for an out-of-this-world adventure!
⚖️BIG BALANCE CHANGES⚖️
Major thanks to all players who have provided feedback and given suggestions! We have been listening, and have prepared quite a few balance related changes for this update!
Increased the number of health orbs available at Midnight, from 4 to 8
Increased the health Ghosts re-spawn with at Midnight, 75 if not vacuumed, 50 if vacuumed
Harpoon Bazooka shots now break Deflectors bubble
Hallucinate now plays more “game specific” sounds, such as Death Grip, Corruption, etc
Increased Riot Shield damage to props and Ghosts
Conjurer will try to find a better sized prop to spawn if there isn’t enough room to spawn one
Moved spawn location of Conjurer props closer to the ground to prevent the props from falling over
Midnight Ghosts can now break C4 with one swipe, previously this took two
Midnight Ghosts can now break Medkits with one swipe, previously this took two
Slightly increased the distance Ghosts need to move before Ectoplasm starts to drop
This is to help prevent Ghosts from only slightly moving back and forth to drop Ecto
Lowered projectile audio volume for both Project X and Frostbite
Phantom duration no longer decreases with Ghost movement
Slightly decreased Chill Haunt duration
Slightly decreased Chill Haunt movement speed reduction
Decreased cooldown for Doppelganger if it fails to activate due to available space
Increased Heavyweight damage reduction from 25% to 30%
Decreased Berserk movement speed to 20%, down from 30%
Reduced Quickcharge charge time, meaning this is slower to charge up than before
Slightly increased Spectral Cannon damage and splash damage radius
Slightly increased Sledgehammer damage against Ghosts (but not props)
Slightly decrease the number of shots needed to freeze large props with Frostbite
Tweaked Miasma to now tick twice as fast but for half the damage, overall damage is the same, but now more likely to hit Hunters running at full speed
Murder Doll/Witch no longer gets free "Shatterproof" - this prop will never break when hitting a Hunter, but will break like normal otherwise
Medium-sized props are now 20% more resilient against breaking on impact, requires 20% more velocity on impact to break as compared to small props
Increased health on bouncing ball props
🎃HALLOWEEN PROPS🎃
What would scary season be without some seasonal decorations? We’ve once again decorated all the maps with ghostly adornments galore. The three Halloween hero props are back once again for you to enjoy!
💵UPDATE SALE💵
Update 1.3 marks the start of our biggest discount yet! Midnight Ghost Hunt is 75% off right now on Steam! If you haven’t had a chance to check the game out yet, now is a great time to do so!
🐛BUG FIXES🐛
Multiple collision fixes of the rocks on Ghost Ship
Fixed collision of the beach house on Ghost Ship
Fixed collision of the top mast on Ghost Ship
Fixed invisible collision in cave on Ghost Ship
Fixed collision of pallets on Mall
Fixed invisible “Exit” sign on Theatre
Fixed missing rock collision in basement of Graveyard
That's all for now, Ghosts and Hunters, until next time! Please keep the feedback coming, and we’ll see you on the hunt!
👻 -Team MGH