Weekly Update - November 22nd, 2019

Hey there, Ghost Hunters!

Welcome to our latest Weekly Update!

We are continuing our breakdown of statistics from our Halloween alpha test.

This week, we are focusing on the Ghosts. Who could forget our boys in blue?

This is their house now…

This is their house now…

Here’s the data on the Ghost class ability selection:

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Looks like Phantom was the most popular this time around. (Last alpha, it was the Poltergeist)
I think part of that has to do with Phantom being a part of the default loadout - but it also ended up being the most useful ability, in my opinion.

A pretty even split between the 3 original abilities.

The two new abilities, Wraith and Spirit, saw less use. There’s a few reasons, I suspect. They did not have entries in the tutorial, for one. Spirit seemed worse than Phantom in most instances - it probably needs a buff. Might need to last longer or not cancel on damage taken.

Wraith was a bit confusing to most players - but when players found out the best way to use it, it was very strong. Wraith is best used alongside a barricade strategy, or against Hunters who primarily try to break everything in the map with the melee weapon. If you can bait the Hunter to destroying a prop, it will fry their equipment for 15 seconds. Pretty strong!

We’ll look at ways of making the ability more intuitive and some more use cases that it could be used for. Stay tuned on that!

Did you have a favorite ability? Let us know!

You may have noticed we introduced Perks onto the side of Ghosts during this Alpha Test! Perks are passive modifications to support a certain playstyle or strategy. We decided to add them to Ghosts to add some symmetry with the Hunters, and try to make some strategies more viable.

Let’s look at the data!

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Ghostly Reach was the favorite, extending the range you can select objects to interact or possess. Not surprising, as it was the default loadout. But it was also extremely useful for escapes, and I personally used it quite a bit.

Ghostly Focus was also quite popular. I think it was extremely useful if you liked to use your ability or ram often. It combined very well with Phantom for constant quick escapes. You could turn invisible very often!

For our last set of data, we’ve got a fun one for you.

Here are the the 5 most commonly possessed objects!

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Dining Room chairs were the favorite, leveraging almost 6% over Barrels.
(Maybe because of their iconic appearance in our E3 trailer?

The barrel (specifically, the Asylum basement barrels) was quite popular, too. It was a common strategy to pick one of the dozens of barrels in that basement and try to hide in plain sight. Not many Hunters leave the barrel basement intact!

Our seasonal Pumpkin, Coffin, and Candles were quite common, too. Will be sad to see them go, but don’t worry, next Halloween isn’t too far off!

Which prop was your favorite to evade the hunters with? What was your favorite offensive prop?
We wanna know!


Thanks for checking out this update! Our last Alpha Test was very insightful and helps us figure out what direction we need to take Midnight Ghost Hunt to make sure it is a great game.

Until next time, Ghost Hunters.

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