Hey there, Ghost Hunters!
Welcome to this another edition of our Weekly Update! This week we’re hunting data, not Ghosts. But we’ll get to that soon!
We’ve got some data from our recent alpha test that would be fun to delve into and analyze.
Let’s begin, shall we?
First up is the match outcomes. Out of all the matches played that weekend, which team won more often?
Turns out we are fairly close on our win rates, with Hunters coming out on top by a small amount.
For the first day or so, Hunters were actually winning closer to 64% of the time. A few quick balance patches later, and we settled a bit closer to 50/50.
We’ve got some balance work still ahead, but always good to see we aren’t so far off.
The win rates also vary by map, as you might expect.
Mansion tended to be Hunter-favored, as it is the smallest map. Less places for Ghosts to hide.
Asylum seemed fairly balanced.
Warehouse tended to be Ghost-favored, as it is the biggest map and there are several spots to hide.
Some great information here that will greatly aid the team on their continued development and balancing of the game.
It seems that Hunters tended to prefer the ranged weapon, the Spectral Cannon. There might be a little bit of skew here since it was in the default loadout - but it seemed to be the favorite. The Ghostsmasher’s limited range was indeed a fairly large drawback.
Unsurprisingly, the Radar was one of the most equipped gadgets throughout the weekend at a whopping 43.9% utilization. We’re making some tweaks behind the scenes on the radar, stay tuned for more on that!
Many of the other gadgets are seeing various tweaks to try to get them in line with each other.
Although the Shield was not used much, I did witness several matches where the Shield came in rather useful. We are looking at some options to change it up, stay tuned for that!
Here is a breakdown of the selection of Ghost classes. A decent split, with Poltergeist being the favorite. Poltergeist at times felt very powerful, especially in a room with many objects to throw around, such as the Mansion dining room.
We’re looking into ways to balance these classes even further, as well as potentially introduce more classes. Stay tuned on that!
Here is a breakdown of maps played.
A decent split! Mansion takes the cake. It’s our flagship haunted house, so that’s not super surprising. It’s got the strongest overall design and work put into it.
The other two were not far behind, and we are looking at ways to improve their overall layout, visual design, and so on. And of course, we’ve got plenty of more map ideas cooking!
What map was your favorite? Let us know!
That’s it for now! We’ve still got heaps of more data to analyze. Maybe we’ll go into more specific data in the future.
That’s it for this week, ghost hunters.
We hope you enjoyed the breakdown! Were the numbers what you expected, or did you think the results were going to lean in another direction? Let us know by reaching out to us via our socials below!
Thanks so much for reading!
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