Happy Friday the 13th, Ghost Hunters!
This week, we're going over some new features and bug fixes that you can expect to see in the upcoming alpha test.
First, let’s go over some of the larger changes.
Updated and refined our menu experience
Mansion and Asylum have been revamped to be much larger.
Added prop layout randomization to Mansion. (Asylum coming soon)
Added a functioning voice chat. (Vivox)
Voice chat has muting, per user volume controls, input and output device modification.
Implemented a ping system with visual cues. (audio cues to come later)
Added player report system.
New tutorial for both teams. This tutorial is much more concise and only covers the core mechanics. Advanced tutorials are planned in the future for other gadgets and abilities.
Added a crash reporter.
Server browser now shows the correct ping of all server results.
Improved physics for more realistic prop behavior.
Introduced networked physics in an optimized way.
Improved Ghost collision across the board.
General FPS improvements through CPU/GPU optimizations.
A ton of balance tweaks on Hunters and Ghosts.
And so much more…
We’ve also fixed a number of bugs that were reported in previous tests:
Fixed an issue that would cause small hitches or frame drops. These frame drops would often cause your player to suddenly be looking up to the ceiling, or turned around entirely.
Fixed an issue that would slow your character if you were looking all the way up or down.
Character movement should be much smoother when interacting with objects.
Large props such as couches should no longer be able to clip halfway into a wall.
Fixed a number of Doppelganger issues that would result in not being able to interact with anything, or the camera being stuck in one direction.
Fixed several crashes.
And so much more…
Just a quick note about voice:
Since we now have proper voice chat, there will inevitably be some rude people trying to be mean. To that end, make sure you make good use of our new reporting system, and take advantage of our muting features.
While this is not a full list of the changes you can expect, it is hopefully enough to get you excited to play again!
Next week, we’ll cover more changes coming to the test, and maybe even a hint as to when the alpha will be. (To be honest, we haven’t decided yet on the specific dates. But we’ll shout it from the rooftops when we have!)
Thanks for tuning in, and we’ll see you next week!
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