Weekly Update - May 8th, 2020

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Hey there, Ghost Hunters!

Welcome back to another Weekly Update.

This week, we’re going to be taking a deeper look at some data from our recent alpha test.

Let’s begin with an interesting data point: What Hunter weapons were used most?

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Spectral Cannon was the most commonly selected weapon, though this may be a bit misleading as it is part of the default loadout. The Spectral Cannon is also the only way for Hunters to obtain upgrades for their weapons, so it’s crucial any group of Hunters has at least one.

Both the Ghostsmasher and Project X saw their highest utilization in any of our previous tests yet!

The Ghostsmasher is easy to understand: no battery, just whack away at any suspicious furniture. A recent quality of life change allowed Hunters with the Sprint perk to swing while sprinting -- this proved quite useful when on the chase!

Project X defends its third place position, seeing the highest utilization across our alpha tests yet! Project X is more of a supporting weapon and should be used alongside other Hunters, due to the wind-up time and speed reduction. It’s not very good for chasing Ghosts, but it is remarkably effective in point defense, especially after Midnight.

As we add more weapons to the Hunter’s arsenal, we expect to see the utilization even out a bit. We’ve got some really cool weapon ideas in the pipeline and we can’t wait to share them with you.

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Let’s move onto Hunter gadgets!

Unsurprisingly, the Radar claims first place. Similar to the Spectral Cannon, the Radar is part of the default loadout, so the data may be a little misleading. It’s also the only gadget introduced in the tutorial. Beyond all that, you need at least one of these in your team to help you track those camping Ghosts.

Pathfinder secures the second place position. Not super surprising as it is the natural counterpart to the Radar. Pathfinder is used primarily to track Ghosts that are moving, whereas the Radar is most effective on stationary hiding Ghosts.

Defibrillators were at the bottom again, but they were used more often than in Alpha 4! We think this is due to the more obvious UI element that alerts players to resurrect fallen allies, even if they do not have it equipped. 

We plan on introducing the Defibrillators more effectively in an upcoming expanded tutorial, so more players are aware they exist. That goes for all of the non-default weapons and gadgets, really.


Thanks so much for reading! Let us know what you think on Discord or Twitter.
We will have plenty of more data to review next week, be sure to check back then!

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