Weekly Update - July 24th, 2020

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Hey there, Ghost Hunters!

Thanks for joining us for another edition of the weekly update!

As you may know, we completed our 6th alpha test event on Monday. We are happy to report it was by far our most stable and successful alpha test so far!

We’d like to thank each and every one of you for testing and giving your feedback and bug reports. With all this data, we will have the chance to meaningfully improve the game and get us closer to a successful launch.

Let’s take some time to explore a bit of the data from this test.

We’ll begin with one of the most important data points: How balanced were the two teams?

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After reviewing the data from previous tests, we can confirm this is the most balanced alpha yet! Hunters did appear to have tiny bit of an edge this time around. (Ghosts were slightly favored last test.)

We think a number of factors contributed to this change. Firstly, the Hunters have an extra 30 seconds to find the Ghosts, now up to 5 minutes. This seemed to help the Hunters quite a bit.

We also made some fairly large changes to how Hunters deal damage to Ghosts.

Previously, Hunter damage was very simple and applied the same no matter what form they were in. This test, we experimented with certain weapons being strong against Ghost form, and certain weapons strong against the objects they inhabit.

Our new tool tip displaying facts and statistics about the weapon you have equipped.

Our new tool tip displaying facts and statistics about the weapon you have equipped.

Spectral Cannon was our middle-of-the-road standard issue that is effective to both.

Ghostsmasher was very effective against Ghost form but weaker against physical objects, and saw greater use after Midnight as Ghost forms are more common then.

Project X is stronger against physical objects, and well suited for clearing a room or mowing down a group of ghosts headed your way.

While this alpha test was a success, there is still a lot of work to do. A highly requested feature, a party system, was added this test. It gave a group of up to 4 friends an easier way to join the same game together.

However, it is still difficult to ensure that party actually ends up on the same team. That is something we will look at solving for our next test!

Thanks for reading and stay tuned for updates as we dig in for our next sprint towards the next test!


That’s it for this week, Ghost Hunters!

Did you have a favorite moment from the alpha test? A cross-map headshot with a prop? Maybe you did a 360 to land the final shot on a Ghost? Reach out to us via our socials below and let us know!

We’ve got plenty of more data from the alpha to go over next week - so stay tuned!

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