Hey there, Ghost Hunters!
This week, we’d like to hear the community’s thoughts on an idea that we had internally!
We are toying with player progression and level up unlocks, as well as how to better introduce weaponry, abilities, gadgets and more to players.
As it stands currently, players are immediately granted access to all weapons and gadgets.
Currently, our loadout selection screen appears as follows:
As you can see, we don’t have a lot of weapons currently available in-game. There’s not a lot of choices for a new player to make.
But as we continue to add more and fill up the loadout screen, it may become a bit overwhelming to newer players. There will be so many choices, all with various pros, cons, and specific use cases.
We are experimenting with the idea of adding a short progression system to unlock all weapons/gadgets over time, probably in the first 10 levels or so. This would be achievable in a day or two of gameplay.
We’d have the default loadout unlocked for starters, which is generally simple to understand and good in most situations, and by level 10 or 15 you’d have unlocked the rest.
Past level 10 or 15, we’d switch back to cosmetic unlocks. Skins, emotes, sprays, etc.
We think this will help newer players get accustomed to the game a bit before throwing specialized equipment choices at them. In conjunction with an expanded tutorial system, we think this may improve player understanding of game mechanics if we make them available to players over time.
This concept is still very early in planning, but we wanted to see what our community thinks! Do you think this would be a good idea for us to explore?
Or, do you think players should begin with everything unlocked to begin with, giving players a more even playing field?
Let us know by responding to the short poll below!