Weekly Update - August 7th, 2020

Greetings Ghosts!

Welcome back to another weekly update. This week we will be continuing our analysis of the most recent alpha test.

Let’s jump right in with the Ghost ability usage breakdown.

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Looks like Phantom was the most popular this time around. Part of that has to do with Phantom being a part of the default loadout - but it was also the simplest of the abilities to understand; press a button and go invisible.

Doppleganger was in second place, more effectively used against newer Hunters it seems. An experienced team of Hunters will always know to look for two of the same player! We also had some technical issues with this ability getting stuck or hitboxes inconsistently working, we hope to have these fixed by the next test.

Poltergeist, in third place, was often used by cheeky Ghosts looking to play tricks on the enemy. It was best paired with the Ghostly Reach perk to most effectively bewilder and lead Ghost Hunters astray from their true hiding place. Some even managed to get a knockout!

Spirit was a fan favorite, heavily used in the new Factory map along with the blue construction hats littered across the map. (Expect a re-balancing on those hats, by the way!)

Allowing you to turn into a small ball of spectral energy and fly away, this ability was great for attempting to break a chase with Hunters. We may look into some balance tweaks here, as a skilled Ghost with Spirit could juggle in and out of windows to run down the clock maybe too effectively.

Miasma comes in last, as expected. A deployable smoke screen is a great tool to elude and evade chasing Hunters, but we are aware it needs some improvement to be as strong as the other abilities. We were thinking of adding a vision impairment and slow damage over time to Hunters caught in the smoke - sort of an area denial approach. Let us know what you think on our socials below!

We are looking at ways to improve our Ghost abilities going forward, so let us know what thoughts you have! What other types of abilities would you like to see?

Okay, that’s a good stopping point for this week. Next week we’ll continue onward unpacking data from our most recent test, and discussing plans for the future!


Thanks for checking out this update! Let us know what you think about the data, any particular feedback on the abilities, or any new ideas you may have.

Until next time!

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