Dev Update: Meet Team MGH!

Hey Ghosts & Ghost Hunters!

Exciting week here at MGH HQ! Not only have we announced the next upcoming alpha test on Friday. We have also started the alpha key giveaway on Twitter and will shortly be giving out keys via Discord and email too.

That's not all! You may have heard we have joined forces with some incredible studios to help take MGH to the next level! If not, feel free to check out the press release that came out on Monday.

Today, we'd like to introduce the new team members one by one and give an idea of what they might be working on!


MEET THE TEAM

Felix, Modeling & Texture Artist
"Hello I'm Felix, former character artist at multiple triple-A studios with a passion for non-kliché design. I design and build the gadgets and weapons for MGH!"

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Daniel, Animator
" Hey, I'm Daniel! I've been working as an animator for almost 10 years in the AAA industry. I'll be helping out with the guns n' ghosts and wherever I'm needed. Super excited to work on MGH and I'm looking forward to play the game with you all."

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Mathias, Animator
"Hej, I'm Mathias and I've spent the last decade working as both a cinematic and gameplay animator on a handful of AAA games. On MGH I'm taking on the role of a tech-animator, I made the new prop animations that are in the Alpha!"

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Mårten, Game Designer
"My name is Mårten, I'm a game designer and have worked professionally with games for 10 years. For MGH I help out with game design and level design. I can't wait to show the new levels we're working on!"
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Måns, Programmer
"Hello I'm Måns! I'm a programmer and have been working with AAA games for 10+ years now. Super excited to join MGH and be part of this amazing group of developers. My expertise is AI and gameplay programming."

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Fredrik, 3D Artist
"Hey there! My name is Fredrik, I'm a 3D artist, a student from The Game Assembly in Sweden, getting polished by SWSAGH and E&B at MGH! I've also been doing 3D-modelling at a hobby level for several years, and now I am here polishing props, and more!

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Johan, Developer
"Hello! My name is Johan and I am an environment artist. I have previously worked as a building artist at Massive. I'm CEO and founder of E&B Architecture, and now E&B Studios where I combine my experience in architecture with my skillset in game arts. I joined MGH to work on Mansion and Asylum, and have continued working on building Theatre and Museum from scratch. See you at midnight! 🙀"

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Jack, Environment Artist
"Greetings! My name is Jack. I'm an environment artist coming from TheGameAssembly with past experience in architecture and built environments. I'm currently working with Johan at E&B Studios. I joined MGH around the final weeks of Factory being updated and have together with Johan, created Theatre and Museum. Quack and out 🦆!"

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Dennis, Composer & Sound Designer
"Hey, I'm Dennis. I'm responsible for everything that you hear in the game! My goal is to create a unique sound for the world of Midnight Ghost Hunt and hopefully at some point scare the crap out of you all! 👻"
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WISHLIST MIDNIGHT GHOST HUNT ON STEAM