Weekly Update - January 31st, 2020

Hey there, Ghost Hunters!

This week, we’ve got a new member of the development team to introduce. We’ve been looking long and hard for an experienced Unreal Engine programmer to help us make our game less haunted!

(With bugs, of course. Ghosts are normal.)

Midnight at the Asylum is a less than friendly place.

Midnight at the Asylum is a less than friendly place.

Here to introduce himself is Michael Brune; take it away!

Hey hey Ghost Hunters! I'm Michael Brune from Underflow Studios. I've joined Midnight Ghost Hunt's team to help ensure the project releases on time and to the highest of quality possible. My previous work includes Squad and The Away Team.

I'm excited to bring my expertise in Unreal Engine 4 multiplayer and C++ to Midnight Ghost Hunt. In addition to MGH, I am also working on Hackpoint, an immersive sim about exploitation, infiltration and exploration. If you'd like to keep up on Hackpoint I recommend following me on Twitter or checking out my blog.

Until we speak again, Brune out.

Feel free to say hey to Brune on Discord, he’s got a fancy new Dev role now.


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