Hey, Ghost Hunters!
Thanks for tuning in to our latest weekly update!
As you may know, we just wrapped up our fifth alpha test on Monday.
It was by far our most stable and successful alpha test so far!
I want to thank each and every one of you for testing and giving your feedback and bug reports. With all this data, we will have the chance to meaningfully improve the game and get us closer to a successful launch.
We hope to have another test in the next month or two, though we can’t promise anything yet. We do want to avoid the lengthy gap that we had in between the last two tests.
In future tests, you can expect to see more maps, props, skins, and so on. That is something we are focusing on greatly going forward. We want to make sure we launch with more than enough content so there’s a solid amount of replayability.
We will also try to get more network features in, such as some sort of matchmaking and queuing up with your squad. Or at least the ability to invite your friends to your session. Stuff like that.
Some of you may have noticed there were some region-locking issues in certain areas.
In turns out Steamworks lobbies (which we use for our player-hosted matches) appear to be region-locked, even if the game is not. Not every region is locked, but anything outside NA / EU seemed to be.
We want to make sure this issue doesn’t happen again, and are looking at options on how to achieve this.
That’s it for this week, Ghost Hunters
We plan on spending future weekly updates breaking down some of the most interesting data and analytics we have gathered from this test.
Tune in next week for a breakdown on the Ghost/Hunter win rate balance. What do you expect the numbers to be? Let us know what you think on our socials!
Thanks so much for reading, and we’ll see you on the next hunt.
-Kite
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