Hey There, Ghost Hunters!
Welcome to another weekly update. A quick shout-out to our Twitter, we post daily content that ranges from memes to in-development screenshots and clips. Check it out!
Last week, we showcased some new animations for our Ghost character. We’d like to continue that trend and show the latest and greatest with you now.
This is our new spawn animation that plays whenever a Ghost pops out of an object, or otherwise materializes into the Ghost's true form.
At first I thought it might be a little over-the-top, might be one of our most vibrant animations. But after dropping in it into the game, it’s grown on me.
I think it really helps separate the movement / identity / vibe of the Ghosts from the Hunters - they move entirely differently, and seem to defy physics/reality, unlike the heavy, loud, clunky Hunters.
Looking at it again, it may transition too quickly to to the idle animation - going to go smooth that out right now! But overall I think the idea is working. Let me know what you think on Discord!
There's a lot more where this came from, too - a lot of cool new stuff to discover when the test is ready.
Speaking of Discord - you may have noticed there is a new face in the Dev Team role. Our sound designer and composer Dennis Filatov has joined our Discord and plans to be active with the community.
In addition to all sound design for the project, Dennis and his partner also wrote and performed the music for our E3 trailer.
Make sure to check out his Soundcloud and show him some love!
Let’s take a moment to listen to the lovely track again, shall we?
That’s it for this week, Ghost Hunters!
Thanks for checking out our update! We hope all these previews and new content is getting you excited for the next Alpha test! We have an announcement in the works… stay tuned for that.
Until next time, Ghost Hunters.