Hey there, Ghost Hunters!
Welcome to our latest Weekly Update. We’ve been showing off some new content in game for the last few weeks, and we figured we’d continue the trend. Let’s begin, shall we?
When you’re hunting Ghosts, it should feel satisfying to land a direct shot. If you damage them enough, they shatter into a pile of Ghost Crystals. Other Ghosts can actually resurrect that fallen Ghost unless you get rid of the evidence.
The Vacuum alternate fire function of the cannon can prevent that from occurring. Simply vacuum up the shards and that Ghost is toast. Of course, unless the clock strikes Midnight…
However, when you destroy an object a Ghost is hiding inside, the physical object will shatter and collapse. The Ghost hiding inside is revealed as the pieces of furniture fall to the floor.
Here’s an example:
Every single possessable object has a unique physics destruction that occurs when that object is destroyed. It’s very satisfying, I must say!
In our E3 trailer, you may have noticed the Ghost is destroyed if the object the Ghost is hiding in gets destroyed. We playtested this internally, and determined it’s more fun if the Ghosts get another chance to escape.
However, the Ghost that pops out of a shattered object will be very weak and just needs one more shot to destroy them.
Always hunt with a buddy to ensure at least one of you has remaining battery on your weapon when the vulnerable Ghost is forced out! If not, they may escape and find a new object to hide in.
But I urge caution upon your Ghost Hunting adventure. Sometimes the Ghosts inside aren’t always going to try and run away…
That’s it for this week, Ghost Hunters
Thanks for checking out our Weekly Update! We hope this content showcase is getting you excited for the upcoming Alpha Test! Expect a date announcement in the next few weeks!
Until next time, Ghost Hunters.
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