Many players from previous alpha tests have noted that once the Hunters memorize prop placements, they have a significant advantage.
A common request has been to add some sort of randomization to the props to solve this problem.
That’s exactly what we’ve done!
Each room now has a large set of prop layouts to be chosen at random, and each room is independent from each other. This means there are a huge amount of potential variations for each map, and it’s unlikely you would see the same exact Mansion twice in a row!
Generally, these layouts are hand-crafted to look somewhat realistic, instead of fully procedurally generated. That might look like a mess, really. It just picks one out of many presets for each room.
We’re also nudging props a bit on top of this, to create another layer of randomization.
The Hunters must ask themselves: is that chair moved because a Ghost moved it, or did it start that way? We hope this will create more moments of hiding in plain sight.
We also have set up “wildcard” props that can randomly select one prop from a pool of possible props. Sometimes it will be a lamp, but other times it will be a potted plant.
We hope this will contribute to an overall sense of unpredictability that will help Ghosts find better hiding spots and prevent Hunters from just memorizing everything to their advantage.